Monday, 16 November 2009








Wednesday, 11 November 2009

Exp3


Rendering Wireframe


This tutorial shows you how to render wireframes on top of 3D models.

Wireframe


Subsurface Scattering

Simulating subsurface scattering with Mental Ray.


Subsurface Scattering


3D Cloud Shader

Create a realistic cloud in Maya using fluids.




Light Lamp

Creating a realistic lamp light using Maya.


Light Lamp


Mental Ray Studio Lighting

This tutorial teaches you how to achieve a basic studio lighting setup with Maya and Mental Ray, using a single HDR image and Final Gather.



Maya Optics

A brief explanation of how lighting works in Maya and how it is different from physical real-world lighting.



Getting Started With Mental Ray`s Final Gather


Basic guide teaches you how to use Mental Ray’s Final Gather to render a model.


Final Gather


Light

A detailed tutorial on lighting in Maya.


Light


Studio Lighting in Autodesk Maya 2009

Tutorial gives brief explanation on studio lighting in Maya 2009.


Studio Lighting 2009


Image-Based Lighting

In this video tutorial, you learn how to create shadows under an object with a photorealistic image in the background.




HDRI in Mental Ray

This tutorial demonstrates how to use HDRI to achieve photorealistic rendering in Maya.


HDRI in Mental Ray


Realistic Lighting with LDRI Images


LDRI


Chrome Car Rims

This tutorial guides you through the process of creating realistic-looking chrome car rims.



MapCreation in Maya 2009

Video examines how, using Maya 2009’s new render pass features, we can easily export a normal map from high poly geometry.




Realistic Glass

This tutorial explains three methods of creating realistic glass in Maya.


Glass


Tennis Ball Fur


Tennis Ball Fur


Tire Cover

This tutorial shows how to model difficult rotating objects.



Exp2

Prehistoric Animals


A demonstration of how this artist renders realistic-looking prehistoric animals.


Ingrid Bergman

Making of Ingrid Bergman by Max EdWin Wahyudi


1140



Making Ingrid Bergman, by Max Edwin Wahyudi.



Morgane

Modeling Morgane in Maya, by Cousigne Adrien.



Breaking Subsurface Scattering into Render Layers in Maya

This tutorial is about the process of breaking the subsurface into rendering layers and compositing them in post.



Portrait of a Troll


Jonas Persson creates this Portrait of a Troll.



Cheese Platter

Detailed tutorial on making a cheese platter, by Hau Ming.



Quiet Room

Making a quiet room, by Yan Chan.



Gladiator

Making a gladiator, by Christopher ADAJAR.




Joker

Making the Joker, by Mohammadtaghi Aibaghi Esfehani. The detailing is done with ZBrush, texturing and matte painting and shave and haircut with Adobe Photoshop, and the finaly rendering with Mental Ray.



Varga

Making Varga in Maya.



Old Farm

Creating an old farm, by Daniel VIJOI.



Trapped


Making Trapped, by Massimo Righi.


Trapped


Fatjon’s Performance

Making of Fatjon’s Performance, by Qu Yu Cheng.


Fatjon


High Polygon Realistic Character Creation

Creating a realistic high polygon character in Maya.



Gordon Ramsay`s Caricature


Making Gordon Ramsay, caricature by Jason Edwards



Turtle

Maya tutorial on creating a realistic-looking turtle. Part 1, Part 2 and Part 3.


Turtle

back next





Flipping Sosro Crown


1140



Making of Tidus


1328



Animation Principles


2612



Revolution

Awesome maya tutorial inspired from a fiction story which tells a war between human beings and machines.


instantShift - Incredible Maya Tutorials Around



Understanding Lights in Maya

In this tutorial you will light up an interior scene which should
help you understand how lights works and how to setup lights to
illuminate any interior scenes.


1328



Making of the Fruit Tarts

This tutorial created by female artist Hau Ming (Jamie) Li. It is
also a photo concept derived partially from some images which you can
see inside the tutorial.



1140



Making of the Standing Beauty

This is a very Artistic Tutorial created by Asan Umerov, Ukraine. In
this tutorial he tried to reproduce the style of classical
black-and-white photographs.


1140





Rim Design Tutorial

the tutorial is done in Maya 7, but I’ll try and keep techniques as broad as possible so you can follow it in any other 3D applications.


1140

Exp1


Street Cop

Creating a street cop, by Mashru Mishu.



Dr Julian

Maya texturing tutorial by Julian Jeremy Johnson-Mortimer.



Character Walk Through

Maya tutorial on creating a stunning character.



Meet You

Making of Meet You by Zhang Sheng.




Facial Animation Rig for Delgo

This tutorial from Warren Grubb shows how he created a facial animation rig for this character, which is more powerful and flexible than standard multi-targeted blendshape rigs.


Delgo


Character hair

This tutorial shows how to create low poly hair for game characters using lots of images and some printscreens directly from the application used ( Maya, Photoshop, etc.)



Next-Gen Game Car

Model a game car without blueprints. This tutorial covers modeling, UV mapping and texturing.


Next-Gen Game Car


Mini Cooper


This Maya tutorial focuses on shading and texturing.


Mini Copper


Classical Girl

Making a Classical Girl by Wang Shiyong.


Classical Girl


Foot

Modeling a foot in Maya, by Steven Stahlberg.